Written by Zed Brookes
and reprinted here with permission.
Before I get started I just want to reinforce something I've mentioned in earlier posts - sometimes a reduction in
parameters actually generates more creativity. Being aware of a set of
limitations, or guidelines, can actually allow you much more creative
control over your final mix.This could mean limiting the amount of
effects that you allow yourself to use, or a more obvious one is to only
use a particular set of effects that suits the genre or style. If you
have the permission to do it, perhaps editing tracks or even removing
"surplus" instrumentation or vocal is the first step.
Approach-wise, ideally you want all aspects of a song to reinforce
together and create a stronger impact, and if you aren't aware of what
you're doing, it's very possible (in fact more common than you think) to
get a generally nice balance of instruments that somehow doesn't "gel".
You can hear everything, but it lacks emotional impact.
So here's a bunch of ideas to think about next time you're mixing a song
- there are many more ideas and concepts to experiment with than these,
but I stopped myself before the post became a novel.
1 Know what the song's about. Clues are in the lyrics. Knowing
what it's about gives you the opportunity to amplify the concept rather
than inadvertently fighting it. That doesn't mean you have to "follow"
the lyrics with the mix in a literal sense - you might do nothing at all
in that regard, but at least you won't be fighting the meaning of the
song without even realising it, and when it comes to trying to think of
creative mix directions, it's yet another clue to help you.
2 Know the context of the music. What's the genre or style of
the artist. How does it relate to the artist's identity? Being aware of
this really makes it much more likely that you'll promote that artist's
identity and overall concept, plus the artist will be more likely to
appreciate what you do with the mix. For example does the artist
exemplify "authenticity" where a raw, "character" sound with any
intonation problems remaining unfixed is most desirable? Or is it about
slick and smooth production.
3 Be adventurous. A mix is not a simple balance of levels of the
instruments in a mix, it's about featuring various aspects that you
think the listener would like to hear, or more accurately needs to hear
at any given section of the song. Pretend it's a movie - how do you
present each section of the song? Don't be scared to go "over the top"
with effects, fader moves and featuring of mix aspects - you can always
tone it back if need be. Don't be scared to turn vocal up loud - trying
to hide weak vocals makes it even worse. Even ugly actors have to have
close-ups in a movie to make it all work.
4 Think about texture and tone. It's partly tone, partly level,
partly how dominant something is in the mix. If you compress something -
its texture changes. Listen out for it tonally as a sound rather than
just checking it's variation in level. How pervasive is it compared to
everything else, despite it's volume in the mix?
How does it link into the overall texture of the song? Textures are like
a tonal colour palette - you probably don't want to mix a neon green
element in with some nice earth tones (remember there are no rules!),
but then again you don't want everything the same shade of beige.
5 It's about melody. Even in the most distortion-fest mixes, our
human nature will use our built-in pattern-detecting algorithms to
extract a melody out of it somewhere, whether it be in the movement of
the harmonics in the wall of guitar noise or in the groovy bassline.
Make sure there's one dominant melody at any given instant, or if
there's more than one, that they aren't fighting and canceling each
other out.
6 The pocket. It's more than something to put your wallet in.
It's that magic interaction of instruments when it all suddenly locks
into a groove. Spend some time adjusting relative timing of instruments
to see if you can help the groove "gel". You'll know when it happens
because it's magic and you'll start moving with the music whether you
want to or not. Note that Beat Detective and other forms of quantization
can fight this effect - it's "felt" rather than being on an exact grid.
saying that, if the playing is too loose then a timing grid is a step
up.
7 Keep it simple stupid. Less is more. These things are
fundamental truths despite our over-familiarity with them often leaving
them as meaningless statements in our minds. Think about the mix as a
photo - the more people you want to appear in the photo, the smaller
they'll have to be. Don't be scared to bring the main things to the
foreground, and push other things back to the point of blurriness or
being hidden behind the main elements. A good mix is not about
individual band members' egos, it's about the overall blend. When you
think about it, the individual band members have the least idea about
what the mix should sound like - they all hear completely different
versions of a mix depending on where they stand/sit when they perform.
8 Three "Tracks". Back in the olden days, after mono and stereo,
there were three tracks. One was for "Rhythm" (and could include drums,
bass, percussion and rhythm guitar for example), one for Vocals and one
for "Sweetening" which might be things like brass, strings, lead
instruments etc. This strategy is still a great one to keep in mind for
mixing. It forces you to think about your rhythm section as one single
thing, and you need to make it all gel. Bass needs to lock in the pocket
with the kick drum. Sweetening nowadays is whatever else you need
outside rhythm and vocals. Think carefully about which mix elements fit
into each of these three roles, and if all three are already populated -
maybe it's time to do some cutting. Note that some instruments such as
guitars might switch between modes depending on what they're playing at
the time - rhythm, fills or lead.
9 One thing at a time. Rather than thinking of one of the
aforementioned three tracks as just "Vocals" perhaps it's better to look
on it as "Melody". The melody line often chops and changes between
vocal, instrumental fills and solos. If you think of these three
elements as playing a similar role at different times in the song, it
makes it easy when trying to decide on levels/sounds between the three.
It also highlights that you shouldn't have any of those melodies
crossing over each other and fighting at any point - keep 'em separated!
10 Getting the bass sitting right is tricky - especially when it
needs to work on both large and small speaker systems. Try mixing the
bass while listening on the smallest speakers that you have, to get it
sitting at the right level. Then adjust the tonal balance while
listening on bigger speakers to reign any extreme frequencies back in.
11 Don't over-compress everything. Listen to the TONE while
compressing each instrument and keep it sounding natural if possible.
Pay close attention to the start and end (attack and release) of the
notes of each instrument you compress. Your final mix should be sitting
at an average RMS level of about -12dBFS with peaks no higher than
around-3dBFS. Leave the mastering engineer to do the final compression
and limiting. Remember to leave dynamic range in the mix - contrast! Our
ears need some sort of contrast to determine what's loud and soft. If
you hammer all the levels to the max you may as well just record the
vacuum cleaner at close range and overdrive the mic/preamp. Hmmm. Might
have to try that.
12 Easier than Automation. In these days of automation, it's easy
to spend inordinate amounts of time tweaking automation changes on
instruments or vocals between different sections of a song (eg adding
more reverb to the vocals in the chorus or adjusting rhythm gtr levels
in the bridge). With today's digital audio workstations, extra tracks
are usually in ready supply, so rather than fluffing about with
automation for a specific section of the song, why not just move that
part over onto another duplicated track instead, then just make whatever
changes you need to suit that section. Much quicker than continually
mucking around with automation on the same track. By the way - make sure
your mix is dynamic. A mix is a performance in itself, not a static set of levels.
13 Use submix busses for each element of the mix. Eg drum
subgroup, guitar subgroup, vocal subgroup etc. Rather than send all
your drums straight to the L/R or Stereo mix, first send them all to an
Aux return channel instead. Then send that Aux to the LR/Stereo mix.
(Tip: disable solo on the Auxes) This makes it simple to do overall
tweaks to your mix even after you've automated levels on individual
tracks.
You need to be careful about aux effects returns and where they come
back though, as their balance might change slightly if you adjust the
instrument subgroups.
And hey, what about creating just three subgroups - Rhythm, Melody, Sweetening? Let me know if it works ;o)
Zed Brookes
is a producer, engineer and songwriter. Creativity vs technology in the crazy world of writing and recording music. View his blog named dBZee, Zed's Myspace or his Soundcloud