808 Cutting Technique
Last Post 20 Jun 2011 03:42 PM by Aw"D"iO. 10 Replies.
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    09 May 2011 01:11 PM

    808 Kick Drum Cutting Technique

    Difficulty: Easy

    Alright, in this tutorial I'm going to show anyone who is curious how to cut 808 kick drums. This technique will keep the kick from running together and causing frequency and mixing problems later on down the road in your productions. 

    I have a short video, and two picture of the settings you'll need to make it happen. 

    Video

    Before Photo

    After Photo


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    KRiSR

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    09 May 2011 05:22 PM
    ???? You should explain it,, either with typing or with microphone.

    So people will have a better understanding of what you are actually doing.

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    09 May 2011 08:23 PM
    He is using the TRIM function to cut the length of sample so it won't "collide" and play at the same time as the next kick?

    There are other ways of achieving this. The most obvious one being the use of cut groups. Set the sample to "cut itself" under the misc tab.
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    KRiSR

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    09 May 2011 08:58 PM
    Yeah, Cut itself is much easier..lol

    I was just saying for any newbies..lol not that i expect them to be spoon fed information but..

    I know when i first started making beats, I would of been confused watching something like that.
    I think its better to have an understanding on how something works and knowing why you you are actually applying a technique, than just having someone tell you click this button or turn this knob.

    if you know what i mean.

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    Solidbeatz (BIG T)

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    09 May 2011 09:00 PM

    I always cut off the release or set the polyphony (is that correct?) to 1.
    The last option works the best for me.

    To set the polyphony to 1 go to channel settings(the 808kick) -> MISC tab -> poyphony and set it to 1.

    This way it cant overlap each hit.

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    10 May 2011 01:46 PM
    Yes polyphony is correct, meaning the maximum number of sounds that can be played at the same time. This can be a instrument, group of samples or a sampler. For example a synth may have a polyphony of 12, which means you can play 12 sound patches from it at any given time.

    Good to know when you are making tracks with equipment that has a polyphony limit.

    Just to clarify that
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    Rico Radio

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    12 May 2011 11:53 AM
    why not just right click the instrument you are playing on the step sequencer and click cut-itself...
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    Six Figure Productions

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    12 May 2011 03:51 PM
    Rico...this is easier...you dont have to do for every note.
    Since everyone goin to complain about this I just wont do anymore.
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    12 May 2011 06:41 PM
    Posted By CrunkEntertainment (TYGA BEATS) on 12 May 2011 04:51 PM
    Rico...this is easier...you dont have to do for every note.
    Since everyone goin to complain about this I just wont do anymore.

    If you do it Rico's way, you don't have to do it for every note.
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    13 May 2011 12:12 AM
    We are by no means complaining, It's great that you did the the guide. I merely pointed out that there is another way to do the same thing.
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    Aw"D"iO

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    20 Jun 2011 03:42 PM
    I always find myself using Edison to do my boosting and cutting, then I save the edited sample. I usually do this to all of my kick samples. They usually have a pop or long release that needs fixing.
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